Computing
Computing at Addison
At Addison, computing is integrated across various parts of the curriculum, providing pupils with diverse technological experiences. Our facilities include desktops, laptops, iPads, a variety of applications, Beebots, and well-known software programmes. A high-quality computing education enables pupils to harness computational thinking and creativity to understand and influence the world. As a cross-curricular subject, computing links closely with mathematics and science. Pupils will be taught computer science, the core of computing, focusing on the principles of information and computation. This foundational knowledge allows them to understand digital systems and apply this understanding to programming. Building on these concepts, pupils are equipped to use information technology to create programmes, systems, and a variety of content. Our computing curriculum ensures pupils become digitally literate, able to express themselves and develop their ideas through information and communication technology.
We aim to ensure that all pupils:
- Understand and apply the fundamental principles and concepts of computer science: This includes abstraction, logic, algorithms, and data representation. Pupils will engage with these concepts through the 'Teach Computing' scheme, which progressively builds their understanding from early years to Year 6.
- Analyse problems in computational terms: Through practical experiences in programming, pupils will develop problem-solving skills. They will work on various programming projects, aligning with the NCETM's focus on building computational thinking skills.
- Evaluate and apply information technology: Pupils will learn to use new or unfamiliar technologies analytically to solve problems. The 'Teach Computing' scheme supports this by introducing pupils to a range of tools and technologies, fostering adaptability and critical thinking.
- Become responsible, competent, confident, and creative users of information and communication technology: The curriculum emphasises safe and ethical use of technology. E-safety is an integral part of our teaching, ensuring pupils understand the importance of staying safe online and are aware of best practices in digital citizenship.
Implementation:
- The 'Teach Computing' scheme is carefully structured to provide a coherent learning journey from Year 1 through to Year 6. Each year group has a tailored curriculum that builds on prior knowledge, with hands-on activities that make computing accessible and engaging.
- Cross-curricular links: Computing lessons are designed to connect with other subjects, such as mathematics and science, reinforcing pupils' learning across the curriculum and demonstrating the practical applications of computing concepts.
- Use of Technology: Pupils have access to a variety of devices and software, enabling them to explore and create in different digital environments. From Beebots in early years to more complex programming and data handling in upper years, the curriculum ensures a broad exposure to computing technologies.
By adapting the 'Teach Computing' scheme, Addison ensures that every pupil gains a comprehensive computing education, preparing them for the digital world and fostering a lifelong interest in technology.
Computing Overview-This is our computing overview for the year which shows the progression of learning and skills from Reception to Year 6. There is a variety of different units taught to cover Computer Science, IT and Digital Literacy.
Helpful Links
Check out these links below for more support at home, esafety and for developing your child's computing skills.